Hazardous gaming (Q50763): Difference between revisions

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description / pt-brdescription / pt-br
 
A participação prejudicial em jogos eletrônicos refere-se a um padrão de participação em jogos eletrônicos, seja on-line ou off-line, que aumenta consideravelmente o risco de consequências nocivas a saúde física ou mental para o indivíduo ou para outras pessoas em seu redor. O risco aumentado pode decorrer da frequência de participação em jogos eletrônicos, do tempo despendido nestas atividades, da negligência com outras atividades e prioridades, de comportamentos de risco associados com a participação em jogos eletrônicos ou com o contexto em que se realizam, das consequências adversas da participação em jogos eletrônicos ou de uma combinação desses fatores. O padrão de participação em jogos eletrônicos frequentemente persiste apesar da conscientização do aumento do risco de danos ao usuário ou a outras pessoas. Esta categoria pode ser utilizada quando o padrão de participação em jogos eletrônicos merece atenção e aconselhamento dos profissionais de saúde, mas não satisfaz os critérios diagnósticos para Transtorno do jogo.
description / endescription / en
 
Hazardous gaming refers to a pattern of gaming, either online or offline, that appreciably increases the risk of harmful physical or mental health consequences to the individual or to others around the individual. The increased risk may be from the frequency of gaming, the amount of time spent on these activities, the neglect of other activities and priorities, risky behaviours associated with gaming or its context, the adverse consequences of gaming, or from the combination of these factors. The pattern of gaming often persists in spite of awareness of increased risk of harm to the individual or to others. This category may be used when the pattern of gaming behaviour warrants attention and advice from health professionals but does not meet the diagnostic requirements for Gaming Disorder.
Property / Canonical URI
 
Property / Canonical URI: https://id.who.int/icd/entity/1586542716 / rank
 
Normal rank
Property / CURIE
 
CID11:QE22
Property / CURIE: CID11:QE22 / rank
 
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Property / Canary Token
 
dki-india-QE22
Property / Canary Token: dki-india-QE22 / rank
 
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Property / Verification Status
 
Concluído
Property / Verification Status: Concluído / rank
 
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Property / Knowledge Architect
 
Property / Knowledge Architect: https://pauloleads.com.br/cases-publicos/ / rank
 
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Property / Collection date
 
13 August 2026
Timestamp+2026-08-13T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 day
Before0
After0
Property / Collection date: 13 August 2026 / rank
 
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Property / Linked ICD 10
 
Property / Linked ICD 10: Z64.3 / rank
 
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Latest revision as of 21:42, 13 August 2026

Hazardous gaming refers to a pattern of gaming, either online or offline, that appreciably increases the risk of harmful physical or mental health consequences to the individual or to others around the individual. The increased risk may be from the frequency of gaming, the amount of time spent on these activities, the neglect of other activities and priorities, risky behaviours associated with gaming or its context, the adverse consequences of gaming, or from the combination of these factors. The pattern of gaming often persists in spite of awareness of increased risk of harm to the individual or to others. This category may be used when the pattern of gaming behaviour warrants attention and advice from health professionals but does not meet the diagnostic requirements for Gaming Disorder.
Language Label Description Also known as
default for all languages
QE22
    English
    Hazardous gaming
    Hazardous gaming refers to a pattern of gaming, either online or offline, that appreciably increases the risk of harmful physical or mental health consequences to the individual or to others around the individual. The increased risk may be from the frequency of gaming, the amount of time spent on these activities, the neglect of other activities and priorities, risky behaviours associated with gaming or its context, the adverse consequences of gaming, or from the combination of these factors. The pattern of gaming often persists in spite of awareness of increased risk of harm to the individual or to others. This category may be used when the pattern of gaming behaviour warrants attention and advice from health professionals but does not meet the diagnostic requirements for Gaming Disorder.

      Statements

      CID11:QE22
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      dki-india-QE22
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      Concluído
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      13 August 2026
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